AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Oceania: Q1 2025
Explore the performance of the top boxing games on iOS in Oceania during the first quarter of 2025, including insights on downloads, revenue, and active users.
In the first quarter of 2025, boxing games on the iOS platform in Oceania showed a variety of trends in downloads, revenue, and active users. Here's a closer look at the top five games in this category.
Real Boxing 2 from Vivid Games S.A., experienced fluctuations in revenue, peaking at around $620 in late January, before ending the quarter at approximately $416. Weekly downloads saw a decline, starting at 943 and decreasing to 579 by the end of March. The game maintained a steady user base with a slight decrease in active users from 2.7K to 2K.
I, The One - Fighting Games by Azur Interactive Games Limited had modest revenue, peaking at $75 in late January. Downloads decreased from 617 at the start of the quarter to 357 by the end. Active users also followed a declining trend, starting at 1.5K and ending at 969.
WWE Mayhem from Reliance Games saw its revenue peak at $974 at the start of the year, then fluctuated to finish at $565. Downloads were relatively stable, beginning at 286 and closing at 165. The active user count began at 653 and ended at 528.
Idle Workout Master: Boxbun by EZ Games showed no significant revenue, except for a brief increase in mid-February. Downloads started at 298, fluctuated throughout the quarter, and closed at 258. Active users slightly declined from 1.5K to 1.1K.
Finally, Boss Fight. by BoomBit, Inc. had minimal revenue with a peak of $37 in January. Downloads began at 278, dropped to 146 by the end of March, while active users saw a gradual decrease from 294 to 283.
These insights are derived from Sensor Tower data. For more detailed analysis, visit Sensor Tower's website.